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Digital Tutors – Rigging Quadrupeds in 3ds Max

Discussion in '便携软件' started by 漂亮的石头, 2014-02-12.

  1. 漂亮的石头

    漂亮的石头 版主 Staff Member

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    [​IMG]
    Software used
    Autodesk 3ds Max 2014

    5h 6m

    What you will learn
    In this series of tutorials we will learn how to rig quadrupeds in 3ds Max. We’ll start by learning how to design a Flexi system for spines and necks that is modular and animator-friendly. We’ll then build our creature’s skeleton from the ground, up, and learn how the Flexi rig can be easily inserted to save us a lot of time.

    We’ll learn time-saving skinning techniques, and we’ll also learn how custom muscles can be used to maintain volume as our creature’s deform. By the end of this training, you will have the skill set needed to rig your own quadrupeds with confidence.


    info:http://www.digitaltutors.com/tutorial/1491-Rigging-Quadrupeds-in-3ds-Max

    Download uploaded

    http://uploaded.net/file/ynwerwg2/DTRigQuad3dsMax.part1.rar
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