libgdx 1.9 发布,此版本的更新内容如下: API Change: Lwjgl3ApplicationConfiguration#setBackbufferConfig -> setBackBufferConfig - Fixed HexagonalTiledMapRenderer, see https://github.com/libgdx/libgdx/pull/3654 - Added support for locking the screen orientation in GWT, see https://github.com/libgdx/libgdx/pull/3633 - Added Gdx-Kiwi and gdx-lml to extensions, see https://github.com/libgdx/libgdx/pull/3597 - Added Gyroscope support in Input, implemented for Android, see https://github.com/libgdx/libgdx/pull/3594 - Fixed touch mapping on iOS, see https://github.com/libgdx/libgdx/pull/3590 - Added orientation to Box2D Transform class, see https://github.com/libgdx/libgdx/pull/3308 - Added system cursors to GWT, fix 'Ibeam' system cursor not working on LWJGL3. - Added experimental AndroidApplicationConfiguration#useGL30 and IOSApplicationConfiguration#useGL30 for testing OpenGL ES 3.0 support on mobile devices, do not use in production. - Fix broken kerning for FreeType fonts, see https://github.com/libgdx/libgdx/pull/3756 - Added ARM64 and x86_64 binaries for Android 下载页面: 1.9.0 Libgdx是什么: 一个作为引擎和游戏基础的高性能,跨平台的游戏开发框架。这个框架允许我们我们专注于基础而不是游戏引擎的新的特性。它具有很棒的灵活性。 libgdx 1.9 发布,跨平台开发框架下载地址