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FROM xf_data_registry
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Run Time: 0.000748
Select Type | Table | Type | Possible Keys | Key | Key Len | Ref | Rows | Extra |
---|
SIMPLE | xf_data_registry | range | PRIMARY | PRIMARY | 27 | | 26 | Using where |
SELECT data_key, data_value
FROM xf_data_registry
WHERE data_key IN ('brListenerClasses', 'brBriviumAddOns')
Run Time: 0.000157
Select Type | Table | Type | Possible Keys | Key | Key Len | Ref | Rows | Extra |
---|
SIMPLE | xf_data_registry | range | PRIMARY | PRIMARY | 27 | | 2 | Using where |
SELECT *
FROM xf_brivium_addon
ORDER BY addon_id
Run Time: 0.000171
Select Type | Table | Type | Possible Keys | Key | Key Len | Ref | Rows | Extra |
---|
SIMPLE | xf_brivium_addon | index | | PRIMARY | 77 | | 1 | |
INSERT INTO xf_data_registry
(data_key, data_value)
VALUES
(?, ?)
ON DUPLICATE KEY UPDATE
data_value = VALUES(data_value)
Params: brBriviumAddOns, a:0:{}
Run Time: 0.000125
SELECT cache_value
FROM xf_permission_combination
WHERE permission_combination_id = ?
Params: 1
Run Time: 0.000143
Select Type | Table | Type | Possible Keys | Key | Key Len | Ref | Rows | Extra |
---|
SIMPLE | xf_permission_combination | const | PRIMARY | PRIMARY | 4 | const | 1 | |
SELECT thread.*
,
user.gender, user.avatar_date, user.gravatar,
NULL AS thread_read_date,
0 AS thread_reply_banned,
0 AS thread_is_watched,
'' AS draft_message, NULL AS draft_extra
FROM xf_thread AS thread
LEFT JOIN xf_user AS user ON
(user.user_id = thread.user_id)
WHERE thread.thread_id = ?
Params: 298083
Run Time: 0.000419
Select Type | Table | Type | Possible Keys | Key | Key Len | Ref | Rows | Extra |
---|
SIMPLE | thread | const | PRIMARY | PRIMARY | 4 | const | 1 | |
SIMPLE | user | const | PRIMARY | PRIMARY | 4 | const | 1 | |
SELECT node.*, forum.*
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permission.cache_value AS node_permission_cache,
NULL AS forum_read_date
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Params: 25
Run Time: 0.000354
Select Type | Table | Type | Possible Keys | Key | Key Len | Ref | Rows | Extra |
---|
SIMPLE | forum | const | PRIMARY | PRIMARY | 4 | const | 1 | |
SIMPLE | node | const | PRIMARY | PRIMARY | 4 | const | 1 | |
SIMPLE | permission | const | PRIMARY | PRIMARY | 35 | const,const,const | 1 | |
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thread.*, thread.user_id AS thread_user_id, thread.username AS thread_username,
thread.post_date AS thread_post_date,
post.user_id, post.username, post.post_date,
bb_code_parse_cache.parse_tree AS message_parsed, bb_code_parse_cache.cache_version AS message_cache_version,
user.*, IF(user.username IS NULL, post.username, user.username) AS username,
user_profile.*,
user_privacy.*,
signature_parse_cache.parse_tree AS signature_parsed, bb_code_parse_cache.cache_version AS signature_cache_version,
session_activity.view_date AS last_view_date,
0 AS like_date
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INNER JOIN xf_thread AS thread ON
(thread.thread_id = post.thread_id)
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(bb_code_parse_cache.content_type = 'post' AND bb_code_parse_cache.content_id = post.post_id)
LEFT JOIN xf_user AS user ON
(user.user_id = post.user_id)
LEFT JOIN xf_user_profile AS user_profile ON
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(user_privacy.user_id = post.user_id)
LEFT JOIN xf_bb_code_parse_cache AS signature_parse_cache ON
(signature_parse_cache.content_type = 'signature' AND signature_parse_cache.content_id = post.user_id)
LEFT JOIN xf_session_activity AS session_activity ON
(post.user_id > 0 AND session_activity.user_id = post.user_id AND session_activity.unique_key = CAST(post.user_id AS BINARY))
WHERE (
(post.thread_id = ? AND (post.position >= 0 AND post.position < 10) )
)
AND (post.message_state IN ('visible'))
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Params: 298083
Run Time: 0.001727
Select Type | Table | Type | Possible Keys | Key | Key Len | Ref | Rows | Extra |
---|
SIMPLE | thread | const | PRIMARY | PRIMARY | 4 | const | 1 | Using filesort |
SIMPLE | post | ref | thread_id_post_date,thread_id_position | thread_id_post_date | 4 | const | 1 | Using index condition; Using where |
SIMPLE | bb_code_parse_cache | eq_ref | content_type_id | content_type_id | 31 | const,xenforo.cc.post.post_id | 1 | Using where |
SIMPLE | user | eq_ref | PRIMARY | PRIMARY | 4 | xenforo.cc.post.user_id | 1 | |
SIMPLE | user_profile | eq_ref | PRIMARY | PRIMARY | 4 | xenforo.cc.post.user_id | 1 | |
SIMPLE | user_privacy | eq_ref | PRIMARY | PRIMARY | 4 | xenforo.cc.post.user_id | 1 | |
SIMPLE | signature_parse_cache | eq_ref | content_type_id | content_type_id | 31 | const,xenforo.cc.post.user_id | 1 | Using where |
SIMPLE | session_activity | eq_ref | PRIMARY | PRIMARY | 22 | xenforo.cc.post.user_id,func | 1 | Using where |
INSERT INTO xf_thread_view
(thread_id)
VALUES
(?)
Params: 298083
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INSERT INTO `xf_session` (`session_id`, `session_data`, `expiry_date`) VALUES (?, ?, ?)
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INSERT INTO xf_session_activity
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VALUES
(?, ?, ?, ?, ?, ?, ?, ?, ?)
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ip = VALUES(ip),
controller_name = VALUES(controller_name),
controller_action = VALUES(controller_action),
view_state = VALUES(view_state),
params = VALUES(params),
view_date = VALUES(view_date),
robot_key = VALUES(robot_key)
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INSERT INTO xf_bb_code_parse_cache
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VALUES (?, ?, ?, ?, ?)
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cache_version = VALUES(cache_version),
cache_date = VALUES(cache_date)
Params: post, 304704, a:8:{i:0;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:115:"《最终幻想7:重制版》宣布开发以来,玩家们已经苦等了五年,如今终于要等到头了。";}}i:1;s:363:"《最终幻想7:重制版》与《最终幻想15》有许多共同点,首先图像引擎应该师出同源,而且《最终幻想7:重制版》也采用了更加近似于实时动作打斗的玩法。而史克威尔艾尼克斯的开发者从《最终幻想15》吸取了很多经验教训,在《最终幻想7:重制版》中进行了改善提升。
";i:2;a:4:{s:3:"tag";s:3:"url";s:6:"option";s:66:"https://static.cnbetacdn.com/article/2020/0308/44f80fd1208bf2a.jpg";s:8:"original";a:2:{i:0;s:74:"[URL='https://static.cnbetacdn.com/article/2020/0308/44f80fd1208bf2a.jpg']";i:1;s:6:"[/URL]";}s:8:"children";a:1:{i:0;a:4:{s:3:"tag";s:3:"img";s:6:"option";N;s:8:"original";a:2:{i:0;s:5:"[IMG]";i:1;s:6:"[/IMG]";}s:8:"children";a:1:{i:0;s:96:"https://rdimg.com/proxy/https://static.cnbetacdn.com/thumb/article/2020/0308/44f80fd1208bf2a.jpg";}}}}i:3;s:677:"
《最终幻想7》原作是一款回合制RPG,本次重制虽然保留了行动点数等回合制的影子,但操作上明显更像动作RPG。《最终幻想15》则采用了彻底的动作RPG设计,玩家可以一顿操作猛如虎,任意传送满天飞。虽然大多数时候都很流畅爽快,但玩时间长以后就会发现一些设计上的漏洞,用简单的策略化解一切难度挑战。
《最终幻想15》最大的漏洞就是消耗道具。玩家基本上可以无限喝血,不需要暴露破绽,随时能补满生命。再加上血瓶本身十分廉价,只要肯喝血,不要太刁难自己,游戏就无法提供真正的挑战。
";i:4;a:4:{s:3:"tag";s:3:"url";s:6:"option";s:66:"https://static.cnbetacdn.com/article/2020/0308/237b6ae7dc8deaf.jpg";s:8:"original";a:2:{i:0;s:74:"[URL='https://static.cnbetacdn.com/article/2020/0308/237b6ae7dc8deaf.jpg']";i:1;s:6:"[/URL]";}s:8:"children";a:1:{i:0;a:4:{s:3:"tag";s:3:"img";s:6:"option";N;s:8:"original";a:2:{i:0;s:5:"[IMG]";i:1;s:6:"[/IMG]";}s:8:"children";a:1:{i:0;s:96:"https://rdimg.com/proxy/https://static.cnbetacdn.com/thumb/article/2020/0308/237b6ae7dc8deaf.jpg";}}}}i:5;s:932:"
然而在《最终幻想7:重制版》中,虽然普通攻击不受限,但其他行为都是需要耗费行动点的。行动点会随时间自动补满,另外玩家在攻击敌人、击中要害、或者使用优势元素制造伤害时能够额外获得行动点。当行动点补满以后,角色可以使用魔法、特殊攻击、或者使用道具。
因为使用道具是耗费行动点的,所以玩家就不可能无限喝血。在试玩demo中,一个角色最多攒满两条行动点,也就是说最多连续执行两次特殊行动,包括喝血。这样的战斗系统更有深度、更平衡、更注重策略,老实讲,真希望《最终幻想15》当初就能采取这种战斗设计。可以说这虽然是在动作与回合制之间寻求的平衡与妥协,但从结果来看,《最终幻想7:重制版》的战斗射击巧妙地解决了之前存在的问题,而且有一定新意。
";i:6;a:4:{s:3:"tag";s:3:"url";s:6:"option";s:66:"https://static.cnbetacdn.com/article/2020/0308/7bca6249cc306e9.jpg";s:8:"original";a:2:{i:0;s:74:"[URL='https://static.cnbetacdn.com/article/2020/0308/7bca6249cc306e9.jpg']";i:1;s:6:"[/URL]";}s:8:"children";a:1:{i:0;a:4:{s:3:"tag";s:3:"img";s:6:"option";N;s:8:"original";a:2:{i:0;s:5:"[IMG]";i:1;s:6:"[/IMG]";}s:8:"children";a:1:{i:0;s:96:"https://rdimg.com/proxy/https://static.cnbetacdn.com/thumb/article/2020/0308/7bca6249cc306e9.jpg";}}}}i:7;s:452:"
《最终幻想7:重制版》提供了几场有难度的战斗,难度主要就来自行动点数的限制。但有难度的同时也很有深度和趣味,玩家需要刻意控制角色的行动点数,找准恰当的时机协同使用特殊攻击。显然开发者们在这个重制项目上十分用心,并没有简单地套用原版或《最终幻想15》的战斗射击。
《最终幻想7:重制版》预计4月10日独占登陆PS4。";}, 1621686945, 1714309040
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